Today in honor of April Ghouls Day and a game I love to pieces, My Husband Bear writes you a review (which will come in two parts) of American McGee's Alice games. I thought since he was the one who played them through for me (Because the controls make me rage quit faster than Speedy Gonzalez on meth. For real. I tried several times to play them.The games are kinda borked that way, which is a shame, considering how awesome the story is.)
Are you ready? Sriracha Bear Incoming...
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Ghost Pepper Bear Reviews The Alice Games
So hello readers of the Macabre, I am Kweeny's aforementioned bear. Yes, I'm a bear. You have no idea how difficult it is to type with these claws, but for her, my murderously dual-souled love, I'll do it. Recently at her behest, as I somehow get suckered into being her gaming bear, (NO DANCING), I played American McGee's Alice and Alice: Madness Returns for her. Today I will be discussing the first title in the series.
While I first started playing these games as straight up games, diversions to entertain and challenge, a strange thing happened. I realized I was playing that most rare of genres, the horror game. The further I went in each game the more horrific it became, and that's saying something when your game starts with such personal tragedy. The stage is set when we take Alice (a girl of no more than nine) and turn her Wonderland upside down with a fire that consumes her home, her family, and even as she lay in the asylum bed, her sanity.
Alice is a game that has more than the trappings of horror. We all know the type. Sure the recent Resident Evil games have zombies, but do you ever truly feel despair, loss, or revulsion any more? Alice has all these things in spades, well let's say hearts if you prefer. It's worth talking about them individually, and how the game builds these horror themes up and into the player's mind.
First up is despair. From the start the denizens of Wonderland are shackled, enslaved and working for a faceless, unseen Queen of Hearts. The bright colors of our Wonderland are dulled browns, dingy greys, and radioactive greens. Her very imagination is polluted and forced to serve others. The setting does wonders to show how enmeshed in loss Alice is without hamfisting it. At one point she can only flow down a river of her own tears to move forward, and it's plainly shown, but not hammered down your throat so hard you have to gag it back up.
The most horrific part of this game is that it throughout it hints that all Alice deals with is a denial of the truth, an artful self-delusion. This turns out to be the truth, the hard painful, wicked and nasty truth. In the end you can only delude yourself with childlike wonder for so long. Eventually the pain must out, and that dear readers is where the next game of the series begins...
Hi, I think you were following my Necrotic Cinema blog. Or at least I seem to following yours :) I had to change the URL for a couple reasons. Things will improve for me but the drawback is I lost all my followers. If you like the sick site can you refollow me at:
ReplyDeletehttp://necroticcinema.blogspot.com
Thanks
Bill
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Thanks for the heads up! Already added your new address . :)
ReplyDeleteI love Alice so much :)
ReplyDeleteI'm late to the party, but it's been taking me a while to get around to everyone, and some of the links were missing/not working. So first of all, a belated Happy April Ghoul's Day! I'm not into video games (I know, I know, BAD Emma!), but your Bear is a very entertaining writer!!!
ReplyDeleteHappy April Ghouls Day! I started to play this game & adored it..I remember I was waiting for it be released. :P
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